Check this page from time to time for news and updates about HDWorlds!

31/08/2020 - Publication
Two publications on the authoring of glaciers and large-scale ecosystems are accepted at SIGGRAPH Asia 2020 !

06/08/2020 - Publication
A new paper on texture deformation has been published in the Computers & Graphics journal !

17/06/2020 - Publication
A new publication is accepted at the Eurographics Symposium on Rendering 2020 !
Take a look at our publication page.

10/06/2020 - DEM repository now online!
Our DEM repository is now online. It offers the community a database of Digital Elevation Models so that everyone can compare his work to the state of the art.
You can take a look at it here!

01/06/2020 - And say welcome to...
... Matthieu Beaud! He will work as a M1 intern at LIRIS during two and a half months on the interactive editing of terrains.

11/02/2020 - Publication
A new publication is accepted at Eurographics 2020 !
Take a look at our publication page.

01/02/2020 - HDWorlds team expands!
Jordan Chaduiron is joining LIRIS during 6 months as a M2 intern. He will work on the full life cycle of vegetation including death and decay. Welcome in the team, Jordan!

20/01/2020 - New recruit!
Nathaniel Seyler starts today his M2 internship at ICube to work on the filtering and rendering of procedural textures. Nice to meet you, Nathaniel!

27/08/2019 - Publication
Two new papers on procedural riverscapes and desertscape have been accepted at Pacific Graphics 2019 !

01/06/2019 - Publication
Our paper on the analysis and synthesis of peaks using Orometry has been accepted at Siggraph Asia 2019 !

01/06/2019 - Publication
Our paper on terrain amplification with implicit 3D features has been accepted at ACM Transactions on Graphics and will be presented at SIGGRAPH ASIA 2019 !

04/04/2019 - New HDWorlds meeting during the Procedural Modeling Day
LIRIS organizes the Procedural Modeling Day, a thematic workgroup of the IGRV Research Group on various aspects of procedural modeling. Pascal Guehl planned to present his work on texture synthesis during this workgroup to the french scientific community.
This event is also a good occasion for all the project partners to hold another meeting!

01/04/2019 - A new taskforce for HDWorlds!
Two new members have joined the LIRIS:
  • Axel Paris, a research engineer working on combining implicit surfaces and procedural generation to enhance virtual worlds creation. He has a master degree in computer graphics from the Université Claude Bernard.
  • Oscar Argudo, a postdoctoral researcher. He obtained his PhD at Universitat Politècnica de Catalunya in 2018. His research focuses on natural landscape modeling by combining procedural techniques with real data.

We wish them all the best!

21/03/2019 - Mid-term review of HDWorlds
Jean-Michel Dischler (ICube), Eric Guerin (Liris) and Guillaume Gilet (XSlim) go today to Paris for the mid-term presentation of the project to the ANR. Already two years over... But two years more of exciting research are to come!

15/02/2019 - Publication
A new publication is accepted at the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games !
Take a look at our publication page.

15/02/2019 - Publication
Two new publications related to procedural modeling are accepted at Eurographics 2019 ! The first one concerns tectonic planets and the second one is a STAR about terrain modeling.

14/02/2019 - Presentation to the Workgroup on Rendering
Nicolas Lutz presents today some first results of his PhD. work to the french scientific community during the Workgroup on Rendering, at Telecom ParisTech, related to a filtering approach for an on-the-fly texturing technique.

11/02/2019 - Publication
A short paper on texture filtering has just been accepted at Eurographics 2019 !
Take a look at our publication page.

14-16/11/2018 - Partners meet at the J.FIG Days
The different partners of HDWorlds are attending to the J.FIG 2018 Days, a national conference bringing together the whole french Computer Graphics community. They take this opportunity to present some works related to the project and to hold a meeting.

13/11/2018 - Basile Sauvage (Icube) visits Xlim partner
He is invited to give a lab seminar on the analysis and synthesis of textures.

19/01/2018 - Publication
A new publication related to our project has just been accepted for a presentation at Eurographics 2018 !
Take a look at our publication page.

17/01/2018 - Publication
A new HDWorlds work has been accepted for publication in Transaction on Visualization and Computer Graphics !
Take a look at our publication page.

19-25/11/2017 - XSlim team pays a visit to ICube
Guillaume Gilet, Theo Joncher and Arthur Cavalier from the XSlim lab come to Strasbourg for a meeting with the team at ICube. Ongoing works will be presented and discussed.

23/10/2017 - Joint presentation at the IGRV Research Group's 2017 meeting
Adrien Peytavie (Liris), Basile Sauvage (ICube) and Guillaume Gilet (XSlim) are presenting a talk about procedural modeling for virtual worlds at the meeting's Young Researchers Days.

01/10/2017 - PhD. thesis of Theo Jonchier starts at SIR-XLIM, Limoges
Limoges is proud to welcome a new member to its workforce, Theo Jonchier, whose PhD. research project aims at increasing the realism of procedural textures in virtual synthetic worlds. The generated textures will take into acount the influence of external parameters, such as wind, pollution, weathering... The coupling of these parameters with a procedural creation process will ensure that the final appearance will be physically plausible and realistic while seamlessly incorporated into a virtual world.
Good luck to you, Theo!

07/09/2017 - Publication
A new publication related to our project has just been accepted for a presentation at SIGGRAPH Asia 2017 !
Take a look at our publication page.

01/09/2017 - PhD. thesis of Nicolas Lutz starts at IGG-ICube, Strasbourg
After his internship, Nicolas has accepted to pursue the adventure with us! Based on the observation that most of existing procedural models consider single-channel data (such as gray-scale textures or terrain elevation), while realistic scenes may exhibit complex interactions between different types of data, each of which being represented by one or several channels, his work will focus on procedural multi-channel models based on sparse convolution of impulses with a dictionary. The idea is firstly to elaborate models that analyze and reproduce the correlations between the different channels, and secondly to propose algorithms to instantiate these models.

31/08/2017 - Visio-meeting between partners #4

16/05/2017 - Visio-meeting between partners #3

10/05/2017 - Publication
Another publication from HDWorlds accepted! It will be presented at EGSR 2017.
Take a look at our publication page.

04/05/2017 - Publication
A new article has been published in Computer Graphics Forum !
Take a look at our publication page.

27/04/2017 - Publication
The prestigious SIGGRAPH conference just accepted a publication from our project for its next edition!
Take a look at our publication page.

16/04/2017 - Publication
The very first publication of HDWorlds has been accepted at CGI 2017, related to landscape synthesis.
Take a look at our publication page.

10/03/2017 - HDWorlds website is now online!

07/03/2017 - Visio-meeting between partners #2

09/02/2017 - Guillaume Gilet pay a visit to Strasbourg
Guillaume Gilet, assistant professor at XLim lab in Limoges, pay a visit to IGG-ICube team in Strasbourg for one week, to chat about and work on procedural texture analysis and synthesis. Strasbourg is looking forward to his venue!

01/02/2017 - Starting of an internship at GEOMOD-LIRIS, Lyon
HDWorlds just welcomed a new recruit! Yann Cortial is going to work on the procedural modeling of atmosphere for a duration of 6 month during his master’s degree research internship in Lyon. Welcome to the project, Yann!

27/01/2017 - Visio-meeting between partners #1

16/01/2017 - Starting of an internship at IGG-ICube, Strasbourg
HDWorlds is glad to welcome a new member! Nicolas Lutz is joining the project for a master’s degree research internship of 6 month in Strasbourg, to work on multi-channel Gaussian textures. The first goal of this internship is to evaluate existing solutions for managing color channels in texture synthesis algorithms. The second goal is to extend these methods to multi-channel textures. We wish you the best, Nicolas!

30/11/2016 - Project kickstart!
The first official meeting of HDWorlds takes place in Grenoble during the J.FIG event, a national conference organized by the french computer graphics community. Partners take the opportunity of meeting for the project kickstart!